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Settlements

Settlements are inhabited areas where NPCs live and work. These include cities, villages, ports, and other populated locations where players can trade, socialize, and access services.

Settlement Types​

TypeSizeServicesExample
Capital CityLargeAll services, banks, guildsWildoria, the neutral capital
Race TownMediumCraft hall, shops, quest givers, stationThe six race capitals
VillageSmallBasic services, local questsOutlying settlements
PortMediumShipping, fishing tradeFerry landings
OutpostTinyRepair, rest pointRoadside stops

City Buildings​

"A mix of temporary shelters and permanent foundations. Wildoria is being built by its citizens."

Operational Buildings​

These facilities are fully functional and open for business:

City Hall​

The administrative heart of Wildoria, where all official matters are handled.

ServiceDescription
Citizenship RegistrationRegister new characters
Profession ManagementChange or upgrade professions
Faction QuestsOfficial city missions
Reputation TrackingView standing with factions

Key NPCs:


Marketplace Terminal​

Located in the central plaza, the hub of all commerce.

ServiceDescription
Buy ItemsPurchase from other players
Sell ItemsList your items for sale
Price CheckView current market rates
Trade HistoryReview past transactions

Trading Items:


Planned Buildings vp1-departure​

The Architects Guild has laid out blueprints for future developments.

Central Hospital vp1-departure​

Proposed Location: North District

A medical facility for treating injuries and researching biological mutations caused by the meteor.

Planned ServiceDescription
Emergency CareInstant HP recovery
Status CureRemove negative effects
Medical ResearchUnique potion recipes
Doctor Profession HubTraining for healers

Museum of Transformation vp1-departure​

Proposed Location: East Wing

A cultural center dedicated to preserving the history of the pre-meteor world and documenting the great transformation.

Planned FeatureDescription
Historical ExhibitsLearn world lore
Artifact DisplayView legendary items
Research QuestsArchaeology missions
Memory ArchivesNPC backstories

Establishments​

Buildings within settlements where players can conduct business:

Shops & Vendors​

EstablishmentServices
General StoreBasic supplies, consumables
BlacksmithWeapons, armor, repairs
TailorClothing, bags, cosmetics
AlchemistPotions, reagents
BankItem storage, currency exchange

Social Venues​

VenueActivities
Tavern / BarRest, rumors, side quests
CaféEnergy restoration, NPC gifts
RestaurantFull meals, stat buffs
Guild HallGuild management, group finder

Houses vp1-departure​

Player-owned properties within settlements:

Housing Features​

FeatureDescription
Personal StorageExtra inventory space
Rest BonusLog out for extra XP
DecorationCustomize with furniture
Crafting StationsPersonal workbenches

House Types​

TypeLocationSize
ApartmentCitySmall
HouseTown/VillageMedium
EstateRuralLarge
PenthouseCapitalLuxury

Notable NPCs​

Key figures you can meet in settlements:


SETTLEMENT TIP

Treating NPCs well (buying them coffee, completing their requests) improves your reputation with them, unlocking special quests and discounts!