Settlements
Settlements are inhabited areas where NPCs live and work. These include cities, villages, ports, and other populated locations where players can trade, socialize, and access services.
Settlement Types
| Type | Size | Services | Example |
|---|---|---|---|
| Capital City | Large | All services, banks, guilds | ZooCity |
| Town | Medium | Shops, quests, crafting | Harbor Town |
| Village | Small | Basic services, local quests | Starter Village |
| Port | Medium | Shipping, fishing trade | Trade Harbor |
| Outpost | Tiny | Repair, rest point | Mountain Outpost |
City Buildings
"A mix of temporary shelters and permanent foundations. Wildoria is being built by its citizens."
Operational Buildings
These facilities are fully functional and open for business:
City Hall
The administrative heart of Wildoria, where all official matters are handled.
| Service | Description |
|---|---|
| Citizenship Registration | Register new characters |
| Profession Management | Change or upgrade professions |
| Faction Quests | Official city missions |
| Reputation Tracking | View standing with factions |
Key NPCs:
- - City Administrator
Marketplace Terminal
Located in the central plaza, the hub of all commerce.
| Service | Description |
|---|---|
| Buy Items | Purchase from other players |
| Sell Items | List your items for sale |
| Price Check | View current market rates |
| Trade History | Review past transactions |
Trading Items:
Planned Buildings v1.2.0
The Architects Guild has laid out blueprints for future developments.
Central Hospital v1.2.0
Proposed Location: North District
A medical facility for treating injuries and researching biological mutations caused by the meteor.
| Planned Service | Description |
|---|---|
| Emergency Care | Instant HP recovery |
| Status Cure | Remove negative effects |
| Medical Research | Unique potion recipes |
| Doctor Profession Hub | Training for healers |
Museum of Transformation v1.2.0
Proposed Location: East Wing
A cultural center dedicated to preserving the history of the pre-meteor world and documenting the great transformation.
| Planned Feature | Description |
|---|---|
| Historical Exhibits | Learn world lore |
| Artifact Display | View legendary items |
| Research Quests | Archaeology missions |
| Memory Archives | NPC backstories |
Establishments
Buildings within settlements where players can conduct business:
Shops & Vendors
| Establishment | Services |
|---|---|
| General Store | Basic supplies, consumables |
| Blacksmith | Weapons, armor, repairs |
| Tailor | Clothing, bags, cosmetics |
| Alchemist | Potions, reagents |
| Bank | Item storage, currency exchange |
Social Venues
| Venue | Activities |
|---|---|
| Tavern / Bar | Rest, rumors, side quests |
| Café | Energy restoration, NPC gifts |
| Restaurant | Full meals, stat buffs |
| Guild Hall | Guild management, group finder |
Houses v1.2.0
Player-owned properties within settlements:
Housing Features
| Feature | Description |
|---|---|
| Personal Storage | Extra inventory space |
| Rest Bonus | Log out for extra XP |
| Decoration | Customize with furniture |
| Crafting Stations | Personal workbenches |
House Types
| Type | Location | Size |
|---|---|---|
| Apartment | City | Small |
| House | Town/Village | Medium |
| Estate | Rural | Large |
| Penthouse | Capital | Luxury |
Notable NPCs
Key figures you can meet in settlements:
- - City Administrator
- - Community Leader
- - Weather Reporter
Treating NPCs well (buying them coffee, completing their requests) improves your reputation with them, unlocking special quests and discounts!