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Professions

Bank Account Status

Checking your bank account... 0 coin. It seems you need a job.

Wildoria has no classes. Nobody is born a warrior or a merchant: how you fight is decided by the skills and talents you invest in, and how you earn is decided by your profession. Both are chosen, and both can change.

Pro Tip

You can switch professions anytime, but mastering one takes dedication. Higher skill levels unlock better-paying jobs and rare crafting recipes!

Categories​

On the Underworld

The Code has articles for theft, smuggling and sabotage, and the roads have a watch that reads them. What does not exist yet is a career on that side of the ledger: no underworld profession is currently open. The Underworld page describes where that work is headed.


Energy, and what gathering costs​

Gathering is paid for out of energy, a small pool that refills over time.

  • Energy pool: 10 points.
  • Cost per node: set by the node itself, not by a flat rate. A wild herb patch, a berry bush or a copper rock costs 1. An iron rock, an oak or a healing thicket costs 2. The hard ones, gold rock and ironbark, cost 3. Tending your own crops costs nothing.

So a full pool is roughly ten cheap nodes or three expensive ones, and a citizen choosing what to gather is really choosing how to spend a small budget.

What your grade buys you​

Skill does not make a node cheaper. It makes it faster:

seconds = clamp(20 + (node difficulty x 8) - (your grade x 2), 10, 120)

A novice at a hard node waits the better part of two minutes. A master at the same node is capped at ten seconds. Same cost, a fraction of the time.

tip

Levelling a gathering trade is what turns a long session from a queue into a rhythm. The energy budget is the same either way.

Motivation is a separate pool (100 points) that tracks your character's morale rather than their stamina, and it moves with what you eat and what happens to you, not with how much you gather.

Profession Titles​

As citizens grow in a craft, the city recognizes them with profession titles. Each profession has its own five-step ladder, with titles tied to 10-level ranges. These names are visual honors that show how far someone has climbed in their trade.

  • Tier 1 (Lv. 1–10): Entry titles earned on the first steps of a job.
  • Tier 2 (Lv. 11–20): Trusted hands who know the routes, tools, and rhythm.
  • Tier 3 (Lv. 21–30): Veterans who handle complex work with confidence.
  • Tier 4 (Lv. 31–40): Specialists known across the district.
  • Tier 5 (Lv. 41–50): The legendary names everyone whispers about.

In practice, a fisher at Level 15 might carry a title like Tide Fisher, while a miner at Level 42 could be known as a Master Miner. Titles change automatically as the level rises.

75: 76: ## Difficulty & Highlights 77: 78: Resources in the world are highlighted to indicate their difficulty relative to your skill level. This helps you quickly identify what you can gather efficiently. 79: 80: | Color | Difficulty | Description | XP Gain | 81: | :--- | :--- | :--- | :--- | 82: | Grey | Trivial | Far below your level. Easy but unrewarding. | 0 XP | 83: | Green | Easy | Slightly below your level. Good for bulk gathering. | 50% XP | 84: | Yellow | Normal | Perfectly matched to your level. | 100% XP | 85: | Orange | Hard | Slightly above your level. Challenging. | 100% XP + Bonus | 86: | Red | Impossible | Far above your level. Cannot be gathered. | N/A | 87: 88: --- 89:

Working a Shift​

A shift is a fixed block of profession work - clock in at your job site, the city does the rest, and when the timer ends you collect your pay and the experience you earned on the job. Shifts belong to the Crafter & Services trades; those are the professions the city pays an hourly wage. Handyskills earn from what they bring back instead.

What you take home​

Each completed shift grants two things:

  • Income - coins paid by the employer when you collect.
  • Profession XP - moves your bar toward the next grade and unlocks new titles, gear tiers, and shift opportunities.

How XP scales​

Wildoria uses a curve-aware formula so a shift always feels worth it, no matter how high you've climbed. The base XP is a fraction of how much progress is left in your current level, which means:

  • Early levels grant small XP per shift, but you level fast.
  • Veteran levels grant larger XP per shift, but level up takes the same number of shifts.

Whatever your grade, expect roughly 18 shifts to earn one level in steady play.

Daily Streak Bonus​

The first two shifts you complete each day give +50% XP. Showing up daily beats binge-grinding - log in, collect twice, get rewarded.

Chain Decay​

If you stack shift after shift back-to-back, each one in the streak rewards a little less:

Shift in a rowXP multiplier
1st100%
2nd90%
3rd75%
4th and beyond50%

Take a 4-hour break and the chain resets to fresh. The system rewards engaged play across the day, not 24-hour farms.

Active Completion (coming soon)​

Claiming a shift inside the mini-game - actually delivering the package, dropping the load, finishing the run - grants a +50% XP bonus on top of everything above. The profile button still works for quick passive collection, but if you want to optimize, drop into the world.

Income grows with grade​

Your shift income scales with your profession level: base x (1 + (grade - 1) x 0.05). A Grade 1 Delivery Guy earns the listed wage; the same job at Grade 19 pays nearly double, at Grade 40 pays three times the base. Leveling up isn't just for the title - it's for the paycheck.

Optimal play

Two shifts in the morning (×1.5 daily streak), two more in the afternoon after a 4-hour break (chain reset), claimed inside the mini-game when convenient (×1.5 active). Steady, daily, engaged.


Explore More​