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NPCs

In Wildoria, NPCs (Non-Player Characters) include everything from friendly shopkeepers to deadly bosses. This section covers all interactive entities in the game world.

NPC Categories

CategoryDescription
NodesSpawner points for fish, bees, and other gatherable entities
WildlifePassive and hostile animals in the wilderness
ResourcesMineable rocks, harvestable plants, and gathering nodes
PlantsFarm life entities that grow through care, time, and harvest
BossesPowerful enemies with unique mechanics and rewards

NPC Types

The game differentiates NPCs by their type:

TypeBehaviorExamples
SPAWNERGenerates other entitiesFish Spawner, Iron Spawner
CREATURELiving beings (passive or hostile)Rabbit, Spider, Fire Elemental
RESOURCEGatherable static objectsIron Rock, Herb Node
NPCInteractive charactersShopkeepers, Quest Givers

Key Stats

All NPCs share common attributes:

StatDescription
LevelDetermines difficulty and scaling
HPHealth points
SpeedMovement speed multiplier
Attack DamageBase damage dealt
Attack RateTime between attacks (ms)
Reward XPExperience given on defeat
Reward CoinCurrency dropped

Resistances

Some NPCs have elemental resistances:

ResistanceEffect
FireReduces fire damage taken
IceReduces ice damage taken
PoisonReduces poison damage taken
CurseReduces curse damage taken
HolyReduces holy damage taken
NPC TIP

Check enemy resistances before engaging! Using the wrong damage type can significantly reduce your effectiveness.


Living World NPC Logic

Not every NPC in Wildoria is about combat. Some NPCs represent living world loops such as farming, gathering stations, and interactable machines.

These NPCs move through a staged flow:

  1. You interact
  2. You spend or use the required resource
  3. The world entity changes state
  4. Time passes (if growth is needed)
  5. You return for completion and rewards

This keeps progression readable for players while allowing different professions to share one consistent interaction style.


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