Development Log
What has been built so far, and what is being built now. Wildoria is in closed beta, so this is a development log rather than a list of public releases: nothing here has shipped to a live audience yet.
- All Versions
- Released
- In Development
- Planned
vp1-foundationFoundations
The systems a citizen touches on their first day.
vp1-living-townA Town Worth Living In
Turning six similar towns into places with their own work, economy and law.
vp1-departureSaving for the Ticket
The last stretch of the prologue, and the reason to keep playing it.
vp2-departure-dayDeparture Day
The rail line opens and the towns empty out at once.
vp2-the-cityWildoria
The first real city, and the first time every race stands in the same square.
vp1-foundationFoundations
The systems a citizen touches on their first day.
vp1-living-townA Town Worth Living In
Turning six similar towns into places with their own work, economy and law.
vp1-departureSaving for the Ticket
The last stretch of the prologue, and the reason to keep playing it.
vp2-departure-dayDeparture Day
The rail line opens and the towns empty out at once.
vp2-the-cityWildoria
The first real city, and the first time every race stands in the same square.
Quick Links
- View Roadmap - See the development timeline
- Back to About - Return to main about page
Entries are grouped by phase, not by release number. Wildoria has no public release history yet, and inventing version numbers for work that has not shipped would only make this page less useful. See the Road Map for what each phase means.