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Development Log

What has been built so far, and what is being built now. Wildoria is in closed beta, so this is a development log rather than a list of public releases: nothing here has shipped to a live audience yet.

vp1-foundationFoundations

Playable

The systems a citizen touches on their first day.

NewCharacter creation, six playable races, race-based spawn
NewHex overworld with safety tiers and travel danger
NewCombat, skills and the effect system
NewInventory, equipment and crafting
NewQuest engine: 16 objective types, chains and chapters

vp1-living-townA Town Worth Living In

In Development

Turning six similar towns into places with their own work, economy and law.

New33 professions, each with an XP ladder, a talent tree and a capstone
NewGathering ladders for mining, woodcutting and herbalism
NewMarketplace and the Citizen Bank (savings, loans, credit score)
NewThe Civic Code: eleven articles, two charters, prison and bail
NewGuilds, the battle pass and daily, weekly and monthly contracts
ImprovedShared quests resolve to your own town, so every race plays the same main line at home

vp1-departureSaving for the Ticket

Planned

The last stretch of the prologue, and the reason to keep playing it.

NewThe Departure Day counter
NewThe rail ticket as a goal worth weeks of work
BalanceEconomy tuned so the ticket is reachable but earned

vp2-departure-dayDeparture Day

Planned

The rail line opens and the towns empty out at once.

NewThe trains run
NewMobile 3D client

vp2-the-cityWildoria

Planned

The first real city, and the first time every race stands in the same square.

NewWildoria city as a shared hub
NewVoice chat and co-presence
NewTerritory and faction conflict at world scale

How this is organised

Entries are grouped by phase, not by release number. Wildoria has no public release history yet, and inventing version numbers for work that has not shipped would only make this page less useful. See the Road Map for what each phase means.