Instances v2.0.0
Instances are special, isolated areas that players enter for challenging content. These include quest dungeons, group raids, and special event zones.
Instance Types
| Type | Players | Difficulty | Rewards |
|---|---|---|---|
| Solo Dungeon v2.0.0 | 1 | Normal | Quest items, XP |
| Party Dungeon v2.0.0 | 2-5 | Hard | Rare equipment |
| Raid v2.0.0 | 10-25 | Very Hard | Epic/Legendary gear |
| World Boss | Open | Varies | Unique drops |
Quest Dungeons v2.0.0
Story-driven instances that advance the main narrative:
Features
- Unique Storyline: Each dungeon tells a part of the world's lore
- Progressive Difficulty: Enemies scale with dungeon depth
- Checkpoints: Save progress for later continuation
- Guaranteed Rewards: Completing dungeons grants quest items
Mechanics
- Traps and puzzles
- Mini-bosses
- Final boss encounter
- Timed challenges (optional)
Group Content v2.0.0
Challenging content designed for coordinated teams:
Party Dungeons
| Difficulty | Level Req | Players | Lockout |
|---|---|---|---|
| Normal | 10+ | 5 | None |
| Hard | 20+ | 5 | Daily |
| Nightmare | 30+ | 5 | Weekly |
Raids
Large-scale encounters requiring strategy and coordination:
| Raid | Level | Players | Features |
|---|---|---|---|
| Shadow Caverns | 25+ | 10 | Multi-boss, puzzles |
| Infernal Citadel | 35+ | 15 | Phased fights |
| Dragon's Lair | 45+ | 25 | Ultimate challenge |
Boss Mechanics
Bosses use various skills and effects:
Combat Skills
| Skill | Type | Effect |
|---|---|---|
| Physical | Basic melee attack | |
| Fire | Ranged magic damage | |
| Fire | Heavy AoE damage |
Status Effects
| Effect | Danger Level | Counter |
|---|---|---|
| Medium | Fire resistance | |
| Stun | High | Stun immunity buffs |
| Frozen | High | Fire skills |
Rewards
| Content Type | Reward Tier |
|---|---|
| Solo Dungeon | Common - Uncommon |
| Party Normal | Uncommon - Rare |
| Party Hard | Rare - Epic |
| Raid | Epic - Legendary |
| World Boss | Legendary - Unique |
INSTANCE WARNING
- Bring proper consumables before entering
- Coordinate with your party on roles (tank, healer, DPS)
- Know the boss mechanics before pulling
- Dying in an instance may result in durability loss