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Day Cycle

The world keeps its own clock. Time in Wildoria runs faster than the time on your wall, so a full cycle of day and night passes in the space of an afternoon. The same accelerated clock drives the weather over the land and decides when night falls, and both of those quietly change how far and how safely you can travel.

How game time runs​

The world clock is a simple acceleration of the real one, measured from a fixed origin:

Game Time = Epoch + (Real Time - Epoch) x Speed

The origin (epoch) is 2024-01-01 00:00 UTC, and the speed is fixed.

PropertyValue
Speed6x real time
1 game day~4 real hours
1 game hour~10 real minutes
1 game week~28 real hours
Current Time in WildoriaLIVE
21:58
Evening
Game time runs at 6× speed
Which systems use which clock?

Wildoria's accelerated time does not govern every system.

SystemTime baseWhy
Day and night, weatherGame time (6x)Natural world simulation
NPC schedules, shop hoursGame timeThe rhythm of the city
Quest timers, skill cooldownsGame timeGameplay tempo
Bank interest (Loans, Savings)Real-world dayFinancial figures are calendar based
Prison sentences (Prison)Real in storage, game time on screenLore reads in game time, the count is real
On-chain transactions (Reserve Vault)Real worldThe blockchain keeps absolute time

Rule of thumb: money and finance run on real-world time. Life and atmosphere (day and night, NPCs, weather) flow on game time. Prison sits between the two: the stored value is real, the display you read is game time.

Day and night​

Night is a fixed window of the game clock:

PeriodGame hours
Day06:00 - 22:00
Night22:00 - 06:00

Because a game day is roughly four real hours, the world swings from day into night and back again about six times in a real day. The current game hour, and whether it is night, is read straight from the world clock.

Weather​

Weather is derived from the world clock and the region you stand in, rather than rolled at random. Two travellers in the same region at the same moment see the same sky, and it drifts gradually as the hours turn instead of snapping from one state to the next. Each region carries its own climate, so a desert stays mostly clear, a swamp broods under fog, and a coast runs windy. See Regions and Terrain for what shapes a region's weather.

WeatherCharacter
ClearOpen skies, no penalty.
CloudyOvercast, no penalty.
FoggyThick air; the road slows.
RainyHeavy going; the road slows the most.
SnowyThe cold regions' rain; slows the road like a downpour.

Temperature​

Every region also has a temperature, shown in degrees. It climbs through the afternoon and falls before dawn, and the region's climate sets the baseline: the volcanic reach bakes while the iceblade highlands sit below freezing. Cloud cover flattens the daily swing, and rain and wind make the air feel colder. For now the reading is there to make the world feel alive; deeper effects (cold that bites, heat that tires, crops that freeze) are planned.

How time and weather touch travel​

The world clock does more than set the mood. Weather and the hour combine into a travel time factor that lengthens a personal journey:

ConditionEffect
Rain / Snowx1.25 to travel time
Fogx1.10 to travel time
Night (22:00 - 06:00)x1.10 to travel time

The weather that counts is the one over your destination region. These stack. A rainy night, for instance, multiplies your travel time by 1.25 x 1.10. The game shows you why a trip is slower than usual, so a long crossing in foul weather is never a mystery.

The line keeps its schedule

This slowdown applies to personal travel only (your own walk or vehicle). A scheduled line carries you as a passenger and is never slowed by weather or darkness; the bus, train, metro, ferry and plane keep their timetable through any storm. See The Transit Network.

Standing still is safe​

The dangers of the road only find you while you are moving across it. Stand still on a hex and you are in a safe state: no encounter can be rolled against you, day or night, fair weather or foul. Step onto the open road and the risk returns. The full account of what stalks the road, and how a warrant raises the odds against you, lives in The Roads and the Watch.

Energy​

Travelling on your own steam spends energy; riding a scheduled line spends none. Energy is the budget that decides how far you can roam before you have to stop, and it ties the day cycle, the weather and your route planning together: a slow trip through a rainy night is also a longer drain on your reserve.

Still to come​

A deeper day cycle is on the way: living NPC schedules tied to the hour, shop opening times, nocturnal creature spawns and seasonal events are all planned. vp1-departure For now, the clock's most important job is the one above: setting the weather, marking the night, and shaping the journey between one place and the next.