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Nodes

A node is a placement: one spot in the world where a definition appears. Every resident of the city is in the world through a node, from the elder standing in the square to the iron rock on the hillside. There are over seven hundred of them across four kinds of definition: creatures, stationary residents, resources and spawners.

Most nodes are simply where a thing is. A spawner node is the special case: instead of being the thing, it is an invisible anchor that produces one.

How Nodes Work​

  1. Placement: a node marks where a definition appears in the world
  2. Spawn Limit: a spawner has a maximum number of live children at once
  3. Respawn Timer: after harvesting or killing, the replacement arrives on a cooldown
  4. Level Range: a spawner's children scale within a band the node declares
Why the same name shows up in six towns

A node is not a copy of the resident. The blacksmith is one definition with a node in each race town. See NPCs for what follows from that.


Fishing Nodes​

Fish Scolar Spawner​

The primary fishing node found near bodies of water. Generates various fish species when players cast their rods nearby.

Location: Inter Lake

Loot Table:

FishRarityDrop Rate
Uncommon5%
Uncommon5%
Uncommon10%
Uncommon10%
Uncommon5%
Rare5%

Junk Items:

ItemRarityDrop Rate
Common10%
Common10%
Common5%
Common35%

Mining Nodes​

Iron Spawner Anchor​

Spawns Iron Rock resources for mining profession activities.

Location: Inter Lake (Mountain Areas)

PropertyValue
Spawn Limit1
Level Range1-1
Respawn Time~5 minutes

Wildlife Nodes​

Rabbit Hole​

A cozy burrow that spawns rabbits in the surrounding area.

Location: Inter Lake

PropertyValue
DescriptionA cozy hole where rabbits live
Spawn Limit5
Level Range1-1

NODE TIP

Nodes respawn periodically. If a spot seems empty, return later or move to a different area with the same node type!