Nodes
A node is a placement: one spot in the world where a definition appears. Every resident of the city is in the world through a node, from the elder standing in the square to the iron rock on the hillside. There are over seven hundred of them across four kinds of definition: creatures, stationary residents, resources and spawners.
Most nodes are simply where a thing is. A spawner node is the special case: instead of being the thing, it is an invisible anchor that produces one.
How Nodes Work
- Placement: a node marks where a definition appears in the world
- Spawn Limit: a spawner has a maximum number of live children at once
- Respawn Timer: after harvesting or killing, the replacement arrives on a cooldown
- Level Range: a spawner's children scale within a band the node declares
A node is not a copy of the resident. The blacksmith is one definition with a node in each race town. See NPCs for what follows from that.
Fishing Nodes
Fish Scolar Spawner
The primary fishing node found near bodies of water. Generates various fish species when players cast their rods nearby.
Location: Inter Lake
Loot Table:
| Fish | Rarity | Drop Rate |
|---|---|---|
| Uncommon | 5% | |
| Uncommon | 5% | |
| Uncommon | 10% | |
| Uncommon | 10% | |
| Uncommon | 5% | |
| Rare | 5% |
Junk Items:
| Item | Rarity | Drop Rate |
|---|---|---|
| Common | 10% | |
| Common | 10% | |
| Common | 5% | |
| Common | 35% |
Mining Nodes
Iron Spawner Anchor
Spawns Iron Rock resources for mining profession activities.
Location: Inter Lake (Mountain Areas)
| Property | Value |
|---|---|
| Spawn Limit | 1 |
| Level Range | 1-1 |
| Respawn Time | ~5 minutes |
Wildlife Nodes
Rabbit Hole
A cozy burrow that spawns rabbits in the surrounding area.
Location: Inter Lake
| Property | Value |
|---|---|
| Description | A cozy hole where rabbits live |
| Spawn Limit | 5 |
| Level Range | 1-1 |
Nodes respawn periodically. If a spot seems empty, return later or move to a different area with the same node type!