NPCs
In Wildoria, NPCs (Non-Player Characters) include everything from friendly shopkeepers to deadly bosses. This section covers all interactive entities in the game world.
NPC Categories
| Category | Description |
|---|---|
| Nodes | Spawner points for fish, bees, and other gatherable entities |
| Wildlife | Passive and hostile animals in the wilderness |
| Resources | Mineable rocks, harvestable plants, and gathering nodes |
| Bosses | Powerful enemies with unique mechanics and rewards |
NPC Types
The game differentiates NPCs by their type:
| Type | Behavior | Examples |
|---|---|---|
| SPAWNER | Generates other entities | Fish Spawner, Iron Spawner |
| CREATURE | Living beings (passive or hostile) | Rabbit, Spider, Fire Elemental |
| RESOURCE | Gatherable static objects | Iron Rock, Herb Node |
| NPC | Interactive characters | Shopkeepers, Quest Givers |
Key Stats
All NPCs share common attributes:
| Stat | Description |
|---|---|
| Level | Determines difficulty and scaling |
| HP | Health points |
| Speed | Movement speed multiplier |
| Attack Damage | Base damage dealt |
| Attack Rate | Time between attacks (ms) |
| Reward XP | Experience given on defeat |
| Reward Coin | Currency dropped |
Resistances
Some NPCs have elemental resistances:
| Resistance | Effect |
|---|---|
| Fire | Reduces fire damage taken |
| Ice | Reduces ice damage taken |
| Poison | Reduces poison damage taken |
| Curse | Reduces curse damage taken |
| Holy | Reduces holy damage taken |
NPC TIP
Check enemy resistances before engaging! Using the wrong damage type can significantly reduce your effectiveness.