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Items & Rarity

Not all swords are created equal. In Wildoria, the quality of an item determines its stats, durability, and value.

Rarity Scale

We follow a universal color-coded rarity system:

ColorRarityDescriptionsource
GrayJunkBroken parts, trash. Sell to NPCs.Common Drops
WhiteCommonStandard equipment. Mass-produced.Basic Crafting, Shops
GreenUncommonSlightly improved stats.Dungeon Drops, Skilled Crafting
BlueRareSignificant stat boosts. Often has a special effect.Bosses, Expert Crafting
PurpleEpicPowerful artifacts. Defines a build.Raid Bosses
OrangeLegendaryUnique. One of a kind per server or extremely rare.World Events

Durability

All equipment has Durability.

  • Wear & Tear: Weapons lose durability when hitting; armor loses durability when taking damage.
  • Breaking: If durability reaches 0, the item becomes "Broken" (Stats = 0) until repaired.
  • Repairing: Can be done at any Blacksmith NPC for a Gold fee.

Item Binding

  • Bind on Equip (BoE): Can be traded until you wear it. Once worn, it is locked to your account.
  • Bind on Pickup (BoP): Cannot be traded. Usually quest rewards or high-tier raid loot.