Race Based Quests
Every citizen wakes up in the town of their own race. The towns are built from the same bones, which raises a fair question: is the work in front of you yours, or is it the same work a Panda is doing three hundred hexes away?
Both, and the Code of the thing is worth understanding, because it decides where you can walk and what walking there gets you.
Three kinds of work
Your race alone. The opening of your story is written for your town and scoped to your people. Another race cannot take it, will not see it offered, and would be turned away at the giver if they tried.
Today this is the welcome that starts every citizen's life: one copy per race, six copies in all, each pointing at its own town's scout.
Everyone's, but local. The great majority of quests are written once and addressed to a role rather than a person: "the elder", "the blacksmith", "the conductor". When the quest reaches you, the role resolves to the one standing in your town square.
This is how the 43-quest main line works, and the daily, weekly and monthly work on top of it. A Tiger and a Rhino are given the same contract and each fulfils it at home.
Everyone's, and somewhere specific. A few places genuinely exist only once in the world. When a quest means that airport or that station, it says so, and you travel.
Why you cannot farm another town
Walking to a neighbour's square does not open a second copy of anything:
- A one-time quest finishes once per citizen. Completed is completed; the giver will tell you so.
- A race-bound quest refuses you outright. Wrong race, no offer.
- A repeatable quest's cooldown belongs to the quest, not the town. Touring six towns does not buy you six dailies.
The reward is paid once, wherever you happened to close it out.
What is not here yet
Beyond the shared line, only the Pandas currently have a race story that runs past the opening: roughly thirty quests carrying them into the later chapters. That is Phase 2 content that reached one town first, not a privilege the others have been denied. The remaining five races have their welcome and then join everyone else on the main line.
If you are reading this to plan a character, read it plainly: your race decides where you start and who greets you, not how much there is to do.