Browse all 16 factions.
No description available.
No description available.
No description available.
No description available.
Modernized tiger republic of the eastern jungles, parliament built atop the old empire palace.
Confederated penguin city-states perched on the frozen northwest cliffs.
Ancient panda kingdom of the volcano spine, only realm that still wears a crown.
Tropical lemur republic of the southern peninsula.
Loose coalition of rhino tribes ruling the open southern savanna.
Reptile syndicate of the western wetlands, officially unrecognized.
Neutral capital and crossroads of every race, Vatican-style city-state.
Underworld syndicate, the Sin City mafia wing. Owns smuggling, information brokering and the grey economy.
Pan-faction merchant guild. It keeps an office in every capital and owns the caravan routes and the harbour tariffs.
Nomadic caravan network. It holds cross-border haulage and message running; independence is sacred to them.
Vatican-style religious and diplomatic council. Seated in Wildoria city, a neutral mediator with members from every race.
Mobile parity test guild (leader cid 145). Not joinable so no real player lands in it. Safe to delete.